

The healing is noticeable in the health bar above the Titan (It’s not identifiable in the bar below the screen) In every case, do not get hit by Eden or Hyperion, a small duration hit by Araji can be acceptable.īe sure that Hyperion did his healing at 1:54 and 1:34, if not, abort and restart the game. Without leaving you the time to abort, so it is risky. Option C has a good chance to fail because another Titan may steal one of the Kill. One kill charge Hyperion/Eden to 50% Energy, 2 kill Charge them nearly to 100% Energy (in the War battle, It's 100%, in the Dungeon Battle it's a bit below that).

The possible team compositions are large. Mixed Team composition (for no water Totem teams) If it's mainly water, do not try to heal Moloch. If it's mainly fire, do not try to heal Angus. Selecting which of the defender to heal, must be guided by the enemy team composition. Minimize damage taken by exploiting stun, shield, abyss curse, subterranean prison.End every battle with all Titan fully charged or as close to it as possible.I do it by raising the level of Sigurd and Hyperion above the one of Nova and Mairi.įor the Fire and Earth team so far I did not had to use this system. With the water Element, once you Totem reach a high level or if you boost the Seals too much or The weapon, You will have to balance the team to not kill you enemies too fast. When leveling, start the increase with the Defender then the Super followed by the rest. Improving the Seals can help in some situation, however, seals shorten enemy lives, if you raise the Seals to high, you might find yourself in a situation where You can't recharge the energy because the enemy dies too soon or you can't exploit you water totem because the battle is over before it is charged or you can fully benefit from it for 10 seconds.Īrtifact optimization for the War team is another subject.įrom level 40 to level 90, It's probably best to keep all Titans around the same level. To improve your dungeon performance, you need to raise the Crown artifacts for the Defenders (Moloch, Angus, Sigurd). Devise an appropriate corrective action, and implement it.įor this reason, I recommend to implement any change (level/star/artifact level/artifact star/totem in small increments and test the result. Keeping the Team balanced and optimized for the dungeon is difficult: You have to identify the cause of your problem. Optimizing your Titans for Dungeon Performance Preamble This will help sharpen your impression of the battle on which you must rely to decide to abort or continue. After each battle, calculate your health gain or loss by going to the info panel to the "Damage Taken" and "Healing" sections.If in an Elemental battle you can't avoid loosing your Defender, Start the battle without him, you may have a chance to heal that defender later in a Mixed mode battle (not Sigurd) or have a better Energy level in the next elemental battle or be confronted with lower level enemies.Key A will switch automatic mode on/off.

Keys 1,2,3,4,5 will activate the attacks of the Titan in the corresponding position.There are keyboards shortcuts to activate the attacks: Activating the Titan attack can be done more precisely with the keyboard than with the mouse, use both for maximum speed.To abort the battle, you can use the ESC keyboard key or if you are on a Keyboard less device press the green Pause button. You should always abort the battle before winning it.Īborting let you take the time to evaluate your performance and decide to start over or accept the result and finish the battle.You should not use the Oracle to determine which battle to take as long as none of your titan died.All Titans battles should be done manually.10 The Water Battle (with a water totem).9 The Water Battle (without water totem).4 Opponent power and level in the dungeon.

2 Optimizing your Titans for Dungeon Performance.
